#include "colors.inc" #include "woods.inc" #include "stones.inc" #include "metals.inc" #include "golds.inc" #include "glass.inc" //Place the camera camera { sky <0,0,1> //Don't change this direction <-1,0,0> //Don't change this location <10,10,5> //Change this if you want to move the camera to a different point look_at <0,0,0> //Change this if you want to aim the camera at a different point right <-4/3,0,0> //Don't change this angle 30 } //Place a light light_source { <10,-10,10> //Change this if you want to put the light at a different point color White*3 } //Set a background color background { color White*2 } //Create a "floor" plane { <0,0,-1>,0 texture { T_Silver_1A } } //Create a box that extends between the 2 specified points #declare mycube = box { <0,0,0> // one corner position <1,1,1> // other corner position } //Change cubes and their locations below this point. object { mycube texture {T_Stone32} } object { mycube translate <1,0,0> texture {T_Stone32} } object { mycube translate <0,1,0> texture {T_Stone32} } object { mycube translate <0,2,0> texture {T_Stone32} } object { mycube translate <0,1,1> texture {T_Stone32} }