//Graham Barth #include "colors.inc" #include "glass.inc" #include "golds.inc" #include "metals.inc" #include "stones.inc" #include "woods.inc" camera { sky <0,0,1> direction <-1,0,0> right <-4/3,0,0> location <15,15,13> look_at <0,0,6> angle 45 } global_settings { ambient_light White } light_source { <6,0,5> color White} light_source { <-6,0,5> color White} light_source { <0,6,5> color White} light_source { <0,-6,5> color White} light_source { <6,0,10> color White} light_source { <-6,0,10> color White} light_source { <0,6,10> color White} light_source { <0,-6,10> color White} light_source { <-15,-15,0> color White} background {color White} cone { <0,0,0>, 2, <0,0,2>, 1 finish {F_MetalE}} difference{ cone { <0,0,2>, 1, <0,0,4>, 2 finish {F_MetalE}} sphere { <0,0,4>, 0.75 texture {T_Ruby_Glass}} } cone { <0,0,10>, 1, <0,0,11.5>, 0.75 finish {F_MetalE}} union{ cone { <0,0,4>, 2, <0,0,10>, 1 texture {T_Ruby_Glass}} sphere { <0,0,6>, 1 texture {T_Copper_2B}} cone { <0,0,4>, 1, <0,0,4.5>, 0.5 texture {T_Copper_2B}} cone { <0,0,6>, 1, <0,0,5.25>, 0.5 texture {T_Copper_2B}} cone { <0,0,4>, 0.75, <0,0,5>, 0.5 texture {T_Copper_2B}} cone { <0,0,5.5>, 0.75, <0,0,4.75>, 0.5 texture {T_Copper_2B}} } plane { <0,0,-1>, 0.0001 texture {T_Wood8}}