//Stephenie Swope //6 different colored spheres stacked #include "colors.inc" #include "woods.inc" #include "stones.inc" #include "metals.inc" #include "golds.inc" #include "glass.inc" //Place the camera camera { sky <0,0,1> //Don't change this direction <-1,0,0> //Don't change this location <10,10,5> //Change this to move the camera to a different point look_at <0,0,0> //Change this to aim the camera at a different point right <-4/3,0,0> //Don't change this angle 30 } //Place 2 lights light_source { <-10,10,10> //Change this if you want to put the light at a different point color White } light_source { <0,-10,10> //Change this if you want to put the light at a different point color White } //Set a background color background { color White*2 } //Create a "floor" plane { <0,0,-1>,0 texture { T_Silver_3A } } //Create a sphere with specified center point and radius #declare mysphere = sphere { <0,0,.5>, .5 } //Change spheres and their locations below this point. object { mysphere texture {T_Orange_Glass} interior { ior 2 } } object { mysphere translate <1,0,0> texture {T_Ruby_Glass} interior { ior 2 } } object { mysphere translate <0,1,0> texture {T_Vicksbottle_Glass} interior { ior 2 } } object { mysphere translate <1,0,1> texture {T_Yellow_Glass} interior { ior 2 } } object { mysphere translate <0,1,1> texture {T_Winebottle_Glass} interior { ior 2 } } object { mysphere translate <0,0,1> texture {T_Glass3} interior { ior 2 } }