//Brian Vincent //Files with predefined colors and textures #include "colors.inc" #include "glass.inc" #include "golds.inc" #include "metals.inc" #include "stones.inc" #include "woods.inc" //Place the camera camera { sky <0,0,1> //Don't change this direction <-1,0,0> //Don't change this right <-4/3,0,0> //Don't change this location <12,-6,3> //Camera location look_at <0,0,-.5> //Where camera is pointing angle 30 //Angle of the view--increase to see more, decrease to see less } //Ambient light to "brighten up" darker pictures global_settings { ambient_light White } light_source{ <0,0,15> color White} light_source{ <20,6,10> color White*0.8} light_source{ <14,-4,-4> color White*0.8} background { color White } plane { <0,0,-3>, 5 texture { T_Crack1 } } difference{ box { <-2.0,-2.0,-2.0>,<2.0,2.0,2.0> texture{T_Grnt28 } } union{ #declare slab=box { <0, -.1, -.1>, <.02, .1, .1> texture{T_Grnt29 }}; #declare A = 0; #while (A<18) object{slab rotate translate <-.01*A,0,0> scale -1.0*A} #declare A=A+1; #end }}