//CAVALIERI EXAMPLE WITH HEMISPHERE AND (CYLINDER MINUS CONE) //ANIMATE WITH CLOCK FROM .5 TO 0.01 //Files with predefined colors and textures #include "colors.inc" #include "glass.inc" #include "golds.inc" #include "metals.inc" #include "stones.inc" #include "woods.inc" //Place the camera camera { sky <0,0,1> //Don't change this direction <-1,0,0> //Don't change this right <-4/3,0,0> //Don't change this location <10,0,3> //Camera location look_at <0,0,0> //Where camera is pointing angle 15 //Angle of the view--increase to see more, decrease to see less } //Ambient light to "brighten up" darker pictures global_settings { ambient_light White } //Place a light--you can have more than one! light_source { <0,0,5> //Change this if you want to put the light at a different point color White //Multiplying by 2 doubles the brightness } light_source{ <5,5,5> color White} //Set a background color background { color White } plane {<0,0,1>,0 texture {T_Stone24}} intersection{ union{ sphere { <0, -.5, 0>, 0.5 texture{T_Silver_1A}} difference{ cylinder { <0, .5, 0>, <0, .5, .5>, .5 texture{T_Silver_1A}} cone { <0, .5, .5>, .5, <0, .5, 0>, 0 texture{T_Silver_1A}} } } plane{<0,0,1>,clock pigment {color Red}} }