//DIFFERENCE OF CUBE WITH (UNION OF THREE PERPENDICULAR CYLINDERS) //Files with predefined colors and textures #include "colors.inc" #include "glass.inc" #include "golds.inc" #include "metals.inc" #include "stones.inc" #include "woods.inc" //Place the camera camera { sky <0,0,1> //Don't change this direction <-1,0,0> //Don't change this right <-4/3,0,0> //Don't change this location <10,7,4> //Camera location look_at <0,0,0> //Where camera is pointing angle 50 //Angle of the view--increase to see more, decrease to see less } //Ambient light to "brighten up" darker pictures global_settings { ambient_light White } //Place a light--you can have more than one! light_source { <0,0,5> //Change this if you want to put the light at a different point color White*2 //Multiplying by 2 doubles the brightness } light_source{ <5,5,5> color White*2} //Set a background color background { color White } difference{ box { <-2,-2,-2>,<2,2,2> texture{T_Wood1} } union{ cylinder { <-5, 0, 0>, <5, 0, 0>, 1 texture {T_Wood1}} cylinder { <0, -5, 0>, <0, 5, 0>, 1 texture {T_Wood1}} cylinder { <0, 0, -5>, <0, 0,5 >, 1 texture {T_Wood1}} } } plane{<0,0,-1>,5 texture{T_Stone1}}