//EXAMPLE OF INTERSECTION OF CUBE WITH PLANE //Files with predefined colors and textures #include "colors.inc" #include "glass.inc" #include "golds.inc" #include "metals.inc" #include "stones.inc" #include "woods.inc" //Place the camera camera { sky <0,0,1> //Don't change this direction <-1,0,0> //Don't change this right <-4/3,0,0> //Don't change this location <10,-5,10> //Camera location look_at <0,0,0> //Where camera is pointing angle 20 //Angle of the view--increase to see more, decrease to see less } //Ambient light to "brighten up" darker pictures global_settings { ambient_light White } //Place a light--you can have more than one! light_source { <10,-5,10> //Change this if you want to put the light at a different point color White*2 //Multiplying by 2 doubles the brightness } //Set a background color background { color White } //Create a box defined by the coordinates of two opposite corners #declare mycube = box { <-1, -1, -1>, <1, 1, 1> texture {T_Wood1}}; //Create the plane x+y+z=0 and move it .5 units in a perpendicular direction #declare myplane = plane { <1,1,1>,.5 texture {T_Wood1}}; //intersect the plane the the cube intersection{object{mycube} object{myplane}}