//EXAMPLE OF ANIMATION //Render with clock 0 to 80 //Files with predefined colors and textures #include "colors.inc" #include "glass.inc" #include "golds.inc" #include "metals.inc" #include "stones.inc" #include "woods.inc" //Place the camera camera { sky <0,0,1> //Don't change this direction <-1,0,0> //Don't change this right <-4/3,0,0> //Don't change this location <5,3,5> //Camera location look_at <0,0,.5> //Where camera is pointing angle 90 //Angle of the view--increase to see more, decrease to see less } //Ambient light to "brighten up" darker pictures global_settings { ambient_light White } //Place a light--you can have more than one! light_source { <10,-10,10> //Change this if you want to put the light at a different point color White*2 //Multiplying by 2 doubles the brightness } //Set a background color background { color White } #declare mybox= box { <-1, -1, -1>, <1, 1, 1> texture {T_Silver_1A}}; #declare r=.05; object{mybox rotate <0,0,clock> translate <1,1,1>*(1+clock*r)} object{mybox rotate <0,0,clock> translate <-1,-1,1>*(1+clock*r)} object{mybox rotate <0,0,clock> translate <-1,1,-1>*(1+clock*r)} object{mybox rotate <0,0,clock> translate <1,-1,-1>*(1+clock*r)} object{mybox rotate <0,0,-clock> translate <1,1,-1>*(1+clock*r)} object{mybox rotate <0,0,-clock> translate <-1,-1,-1>*(1+clock*r)} object{mybox rotate <0,0,-clock> translate <-1,1,1>*(1+clock*r)} object{mybox rotate <0,0,-clock> translate <1,-1,1>*(1+clock*r)}