//CREATE STACK WITH ROTATIONS AND TRANSLATIONS //Files with predefined colors and textures #include "colors.inc" #include "glass.inc" #include "golds.inc" #include "metals.inc" #include "stones.inc" #include "woods.inc" //Place the camera camera { sky <0,0,1> //Don't change this direction <-1,0,0> //Don't change this right <-4/3,0,0> //Don't change this location <10,10,10> //Camera location look_at <0,0,2> //Where camera is pointing angle 30 //Angle of the view--increase to see more, decrease to see less } //Ambient light to "brighten up" darker pictures global_settings { ambient_light White } //Place a light--you can have more than one! light_source { <0,0,5> //Change this if you want to put the light at a different point color White //Multiplying by 2 doubles the brightness } light_source{ <5,5,5> color White} //Set a background color background { color White } #declare slab=box { <-1, -1, 0>, <1, 1, .05> texture{T_Gold_1A}}; #declare A = 0; #while (A<90) object{slab rotate <0,0,A> translate <0,0,.05*A>} #declare A=A+1; #end