Chapter 10 Curves Given Parametrically
Introduction
So far we have had two different ways of giving a curve. The first was explicitly , i.e., in the form
. For example, the equation
gives us the upper semicircle of radius
centered at the origin. The second way was implicitly, usually in the form
. For example, the equation
gives us the circle (both upper and lower semicircles) of radius
centered at the origin.
Suppose we want to describe the points on the circumference of the circle of radius
centered at the origin. A common way to do this is in terms of the angle
which the line from the point to the origin makes with the positive x-axis (measured counterclockwise). That is, as
goes from 0 to
radians, we sweep once around the circle:
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What we want to do is express the
- and
-coordinates of our points on the circumference in terms of
. To do this, we drop the perpendicular from the point to the x-axis, obtaining a triangle with hypotenuse
and with legs
and
. So we can use the trig functions
and
to express
and
in terms of
:
=
,
=
,
.
This says that, as
goes from
to
, if we determine
and
by these two equations, then the corresponding point (
) goes exactly once around the circumference of the circle.
=
,
=
,
The fact that the
-coordinate is simply the cosine and the
-coordinate is simply the sine is not surprising, since we defined the cosine and sine of an angle to be the
- and
-coordinates of the point that you get by going around the unit circle through the given angle.
If we want to shift the circle of radius
so that its center is at the point
, we can do this by adding
to the x-formula and
k to the y-formula:
=
,
=
,
This is the circle which is given implicitly by the equation
.
If instead of
we had written, say,
, then we would have described only half of the circle (the upper semicircle). If we had written
, then we would have described going around the circle twice.
Let us suppose that we have put our ellipse on the axes in the following convenient way: its center is at the origin, its longer axis of symmetry --- of length
--- is along the
-axis, and its shorter axis of symmetry --- of length
--- is along the
-axis. Such an ellipse can be obtained by taking the unit circle and stretching it by a factor of
in the x-direction and by a factor of
in the y-direction. (If
or
is less than 1, the ``stretching'' is actually a contraction.) In terms of the parametric equations, we can accomplish this stretching simply by multiplying the x-equation for the unit circle by
and multiplying the
-equation for the unit circle by
:
=
,
=
,
.
This is the parametric form for our ellipse --- the ellipse which can be given implicitly in the form
.
Note: A word of warning, though, about the parameter
for an ellipse. It no longer has the meaning of the angle formed by the line from the point (
) to the origin. For example, suppose a = 2, b = 1. Then the point on the ellipse corresponding to the parameter value
=
is the point
=
,
=
; and it is easy to see that the line joining the
point (
) to the origin does not make a 45^o angle with the x-axis.
There is a geometric way to interpret the variable
as a suitable angle anyway. This is illustrated from the following picture of an ellipse with its auxiliary circle. The ellipse in space is oriented so that its projection on the x-y plane is a circle whose radius is
, half the minor axis. It is easy to convince yourself that such a projection is possible - just rotate the plane of the ellipse on the minor axis of the ellipse minor axis until the projection of the rotated ellipse into the original plane is a circle. The angle,
, spanned by the projections of half of the minor axis and the ray to the point P can be interpreted as the parameter that corresponds to P.
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It is very common to want to describe a curve in terms of the
time parameter
. In that case we sometimes call the curve the ``path'' or ``
trajectory
'' of our point (which we think of as a small object or particle). As
goes from an initial time
to a final time
, the equations
tell us where the particle is at that particular time
.
Example 10.3: Angular Velocity
Suppose a particle is traveling counterclockwise at 3 rev/sec around the circle of radius
centered at the origin. It starts at the point (
) at time
. We want to give a parametric description of the motion in terms of
. To do this, we find an expression in terms of
for the angle
through which the particle has rotated, and then we substitute this expression in the equations in Example 10.1. Because we shall be measuring
angles in radians, we first translate the angular velocity of
rev/sec into units of rad/sec. Since
, we obtain:
=
rad/sec. Thus,
starts at
at time
(because our point starts at (
) on the positive x-axis), and it increases at the constant rate of
. Hence, after
seconds it has value
. Finally, substituting this expression for
in the equations in Example 10.1, we obtain:
=
,
=
,
,
where we chose to take
between
and
so that we would describe exactly one rotation of the particle around the circle.
Example 10.4: Motion at constant velocity between two points
=
,
=
,
.
We can check these formulas by noting that when
they give us
,
(i.e., we're at the point
), and when
they give us
,
(i.e., we're at the point
).
Example 10.5: Falling body in two dimensions
Again we are interested in an object falling under the
influence of gravity
(we neglect air resistance). In the past (see Example 6.9 ) our object was moving only in one dimension --- up and down. For example, if we drop a ball from a window
meters high, its height
at time
is given by the formula
=
(here
m/
; the acceleration is negative, i.e., it is
, because we are choosing up to be the positive direction).
Now suppose that, instead of dropping the ball from the window, we throw it horizontally out from the window at
m/sec. The ball then moves in the
-plane, where we have chosen the side of the building as the
-axis and the line along the ground under the ball's path as the
-axis. Its path is a
parabola
, as we shall soon see. Our task in this example is to write
parametric equations
for this motion.
To do this, we again consider the
- and
-directions separately. In the
-direction, there is no force affecting the velocity, and so the
m/sec horizontal component of velocity of the ball remains unchanged. That is, as in Example 10.4, in the
-direction we are simply traveling at constant speed. Since we start at initial location
, the formula for
at time
is:
.
In the vertical direction we have a falling body problem, and so can use the formula
=
. Here it is important to understand what
means.
is the
initial velocity in the y- direction
.
In this example
is
, since the ball's initial velocity is entirely horizontal. In other words, in the y-direction the problem is exactly as if we had simply dropped the ball from a height of
meters. Thus, we have
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Finally, we want to know the time interval where the formulas for
and y apply. The motion starts at time t = 0, and it ends when the ball hits the ground. The ball hits the ground when
, and so to find when this happens we set
equal to
and solve for
. We obtain
,
= +-
, and so
(since
does not make practical sense). To summarize, we have the following parametric description of the motion:
=
, y =
,
.
The actual trajectory in Example 10.4 is a graph in the xy-plane, that is, a function of the form y = f(x). In this example, we can easily find the formula for this function by eliminating
in the formulas for
and
. That is, since
, we can write
, and then substitute this in place of
in the formula for
:
=
. Thus, the path
is a parabola (more precisely, part of a downward-opening parabola).
The velocity of an object moving in the plane is an example of a vector . A vector is something which has magnitude and direction . It can be visualized as an arrow of a certain length magnitude pointing in a certain direction. The magnitude of the velocity vector is called the speed of the object.
The same as Example 10.5, except that at time
the ball is thrown at an angle of
above the horizontal.
Here the
initial velocity vector
makes an angle of
above the horizontal and has a magnitude of 10 m/sec. That is, it is partly horizontal and partly vertical. The first step in solving this problem is
to resolve the initial velocity vector into its horizontal and vertical components
. To resolve the velocity vector, we draw the
velocity triangle
having the velocity vector as its hypotenuse (see the figure).
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This triangle has hypotenuse 10 m/sec, making an angle of
above the horizontal. Then the horizontal leg of the triangle --- the initial
-velocity
---- can be found using the cosine, and the vertical leg of the triangle --- the initial
-velocity
--- can be found using the sine. We thus have:
=
= 5 m/sec,
=
= 8.66 m/sec.
We are now ready to write the equations for
and
, as we did in Example 10.5. The horizontal component of velocity (which remains constant) is not
m/sec, but rather only the horizontal part, namely,
m/sec. So
. In the falling body formula
, we now have a nonzero initial vertical component of velocity
=
m/sec. Thus, we obtain:
=
,
=
.
The trajectory of the ball is shown in the figure.
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To find the time interval until the ball hits the ground, we again set y = 0, and use the quadratic formula to find the time
when we're on the ground. There will be 2 roots, of which we want the positive one:
sec.
So the time interval is
.
Example 10.7: Tangent of Trajectory
The same as Example 10.6, except that the ball is thrown at an angle of
below the horizontal.
Here the only change is that the tip of the velocity triangle points downward, i.e., its vertical leg
points in the negative direction. Thus, in the equations of motion the only thing that changes is the sign of
in the
falling body formula:
=
,
=
.
Of course, the ball hits the ground much sooner (see following figure).
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In all three cases in Examples 10.5 -- 10.7, the trajectory is part of a parabola, as we can see by eliminating t and writing y in terms of
rather than in terms of
.
Suppose that we have a
trajectory
, as in Examples 10.3 -- 10.7. There are three types of derivatives we might be interested in. One is the
horizontal component of velocity
. The second is the
vertical component of velocity
. The third is not a velocity at all, but rather the slope of the tangent to the curve in the xy-plane:
. If we find
at some instant, we can determine the direction in which the object is headed at that instant.
How do we find
if we do not have
written in terms of
, i.e., if we do not have a formula for the function
? Well, according to the chain rule, at any instant our three derivatives are connected by the relation
=
.
In the past we have used the chain rule to find the left hand side. Now we want to find
. So the form of the chain rule we need is:
=
In words, this says that
the slope of the tangent to the path is equal to the vertical component of velocity divided by the horizontal component of velocity
. This makes sense: if the horizontal component of velocity is small and the vertical component of velocity is large, we are traveling at a steep angle; while if the horizontal component of velocity is large and the vertical component of velocity is small, we are traveling at a shallow angle.
In finding
it is always important to remember that you take the ratio of
velocities
over
,
NOT
simply the ratio of
to
. In other words, you must take the derivatives (with respect to t) of the
and
formulas before taking their ratio.
Suppose we want to know the instant when the ball in Example 10.6 reaches the peak of its trajectory. At that instant the path has a horizontal tangent line, i.e.,
. Since
, this slope is zero if and only if the numerator
is
. Thus, to find the instant when the ball reaches its highest point we set the vertical velocity
equal to
and solve for
. This is the same principle that we saw in our earlier one-dimensional falling body problems: the ball is at the peak when its vertical velocity is zero. (
Warning
: Be sure not to confuse this procedure, where we set
equal to zero, with setting
itself equal to
, which we do to find the time when the ball hits the ground.) Since
=
(
) =
, we have
, i.e.,
= 0.88 sec. If we also want to know the maximum height reached by the ball, we take this value of
and substitute it in the formula for the height y, i.e.,
=
m.
Suppose that we want to know the direction in which the ball in Example 10.6 is headed after 0.5 sec, and also at the instant when it hits the ground. We first take the time derivatives of
and
:
(
) =
and
,.
Then we have:
=
,
Thus, when
we have
=
. At that instant the ball's location is (
) = (
), so that the tangent line to the path at the point (
) has slope
. We can also determine the angle at which the ball is traveling at time
. By this we mean the angle above the horizontal of the tangent line to the path. To do that we observe that the slope of a line
is opposite over adjacent, i.e., the tangent of the angle that the line makes with the horizontal. So to determine the angle we use the inverse-tan on our calculator:
=
. At the same time
we could also construct the velocity triangle, having horizontal leg
and vertical leg
, and compute the hypotenuse (which is the speed):
speed at time
=
m/sec.
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Next, we make the same computations at the instant when the ball hits the ground, i.e., at t = 3.07 sec. We have
,
=
, and so speed =
. The angle at which the ball hits the ground is
(
) =
. Thus, the ball hits the ground traveling at 22 m/sec at an angle of
below the horizontal.