Chapter 10 Curves Given Parametrically

Introduction

So far we have had two different ways of giving a curve. The first was explicitly , i.e., in the form [Maple Math] . For example, the equation [Maple Math] gives us the upper semicircle of radius [Maple Math] centered at the origin. The second way was implicitly, usually in the form [Maple Math] . For example, the equation [Maple Math] gives us the circle (both upper and lower semicircles) of radius [Maple Math] centered at the origin.

There is a third fundamental way a curve can be given: parametrically . This means that we have a third variable, called the parameter , which is used to determine where we are on the curve in the xy-plane. To give a curve in the x-y plane parametrically means to give two formulas, one for [Maple Math] and one
for
[Maple Math] , each in terms of the parameter. This parameter might have a geometrical meaning --- for example, an angle denoted [Maple Math] --- or it may be the time [Maple Math] . In the case of an angle parameter, our two formulas take the form [Maple Math] ; in the
case of a time parameter, the formulas take the form
[Maple Math] . (Often we don't bother to use separate letters like g and h, instead writing simply [Maple Math] for the formula for [Maple Math] in terms of [Maple Math] and [Maple Math] for the formula for [Maple Math] in terms of [Maple Math] .) The best way to understand parameterized curves is through examples.

Example 10.1 Circles

Suppose we want to describe the points on the circumference of the circle of radius [Maple Math] centered at the origin. A common way to do this is in terms of the angle [Maple Math] which the line from the point to the origin makes with the positive x-axis (measured counterclockwise). That is, as [Maple Math] goes from 0 to [Maple Math] radians, we sweep once around the circle:

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What we want to do is express the
[Maple Math] - and [Maple Math] -coordinates of our points on the circumference in terms of [Maple Math] . To do this, we drop the perpendicular from the point to the x-axis, obtaining a triangle with hypotenuse [Maple Math] and with legs [Maple Math] and [Maple Math] . So we can use the trig functions [Maple Math] and [Maple Math] to express [Maple Math] and [Maple Math] in terms of [Maple Math] :

[Maple Math] = [Maple Math] , [Maple Math] = [Maple Math] , [Maple Math] [Maple Math] .


This says that, as
[Maple Math] goes from [Maple Math] to [Maple Math] , if we determine [Maple Math] and [Maple Math] by these two equations, then the corresponding point ( [Maple Math] ) goes exactly once around the circumference of the circle.

A special case of this is the unit circle --- this is simply the case r = 1. Thus, the points on the unit circle can be described parametricallyby the equations:


[Maple Math] = [Maple Math] , [Maple Math] = [Maple Math] , [Maple Math] [Maple Math]

The fact that the [Maple Math] -coordinate is simply the cosine and the [Maple Math] -coordinate is simply the sine is not surprising, since we defined the cosine and sine of an angle to be the [Maple Math] - and [Maple Math] -coordinates of the point that you get by going around the unit circle through the given angle.


If we want to shift the circle of radius
[Maple Math] so that its center is at the point [Maple Math] , we can do this by adding [Maple Math] to the x-formula and
k to the y-formula:

[Maple Math] = [Maple Math] ,
[Maple Math] = [Maple Math] , [Maple Math] [Maple Math]


This is the circle which is given implicitly by the equation
[Maple Math] .


If instead of
[Maple Math] [Maple Math] we had written, say, [Maple Math] [Maple Math] , then we would have described only half of the circle (the upper semicircle). If we had written [Maple Math] [Maple Math] , then we would have described going around the circle twice.

Example 10.2: Ellipses

Let us suppose that we have put our ellipse on the axes in the following convenient way: its center is at the origin, its longer axis of symmetry --- of length [Maple Math] --- is along the [Maple Math] -axis, and its shorter axis of symmetry --- of length [Maple Math] --- is along the [Maple Math] -axis. Such an ellipse can be obtained by taking the unit circle and stretching it by a factor of [Maple Math] in the x-direction and by a factor of [Maple Math] in the y-direction. (If [Maple Math] or [Maple Math] is less than 1, the ``stretching'' is actually a contraction.) In terms of the parametric equations, we can accomplish this stretching simply by multiplying the x-equation for the unit circle by [Maple Math] and multiplying the [Maple Math] -equation for the unit circle by [Maple Math] :


[Maple Math] = [Maple Math] , [Maple Math] = [Maple Math] , [Maple Math] [Maple Math] .


This is the parametric form for our ellipse --- the ellipse which can be given implicitly in the form

[Maple Math] .

Note: A word of warning, though, about the parameter [Maple Math] for an ellipse. It no longer has the meaning of the angle formed by the line from the point ( [Maple Math] ) to the origin. For example, suppose a = 2, b = 1. Then the point on the ellipse corresponding to the parameter value [Maple Math] = [Maple Math] is the point [Maple Math] = [Maple Math] ,
[Maple Math] = [Maple Math] ; and it is easy to see that the line joining the
point (
[Maple Math] ) to the origin does not make a 45^o angle with the x-axis.

There is a geometric way to interpret the variable
[Maple Math] as a suitable angle anyway. This is illustrated from the following picture of an ellipse with its auxiliary circle. The ellipse in space is oriented so that its projection on the x-y plane is a circle whose radius is [Maple Math] , half the minor axis. It is easy to convince yourself that such a projection is possible - just rotate the plane of the ellipse on the minor axis of the ellipse minor axis until the projection of the rotated ellipse into the original plane is a circle. The angle, [Maple Math] , spanned by the projections of half of the minor axis and the ray to the point P can be interpreted as the parameter that corresponds to P.

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[Maple Plot]

Trajectories

It is very common to want to describe a curve in terms of the time parameter [Maple Math] . In that case we sometimes call the curve the ``path'' or `` trajectory '' of our point (which we think of as a small object or particle). As [Maple Math] goes from an initial time [Maple Math] to a final time [Maple Math] , the equations [Maple Math] tell us where the particle is at that particular time [Maple Math] .

Example 10.3: Angular Velocity

Suppose a particle is traveling counterclockwise at 3 rev/sec around the circle of radius [Maple Math] centered at the origin. It starts at the point ( [Maple Math] ) at time [Maple Math] . We want to give a parametric description of the motion in terms of [Maple Math] . To do this, we find an expression in terms of [Maple Math] for the angle [Maple Math] through which the particle has rotated, and then we substitute this expression in the equations in Example 10.1. Because we shall be measuring
angles in radians, we first translate the angular velocity of
[Maple Math] rev/sec into units of rad/sec. Since [Maple Math] , we obtain:
[Maple Math] = [Maple Math] rad/sec. Thus, [Maple Math] starts at [Maple Math] at time [Maple Math] (because our point starts at ( [Maple Math] ) on the positive x-axis), and it increases at the constant rate of [Maple Math] . Hence, after [Maple Math] seconds it has value [Maple Math] . Finally, substituting this expression for [Maple Math] in the equations in Example 10.1, we obtain:

[Maple Math] = [Maple Math] , [Maple Math] = [Maple Math] , [Maple Math] [Maple Math] ,

where we chose to take [Maple Math] between [Maple Math] and [Maple Math] so that we would describe exactly one rotation of the particle around the circle.

Example 10.4: Motion at constant velocity between two points

Suppose that at time [Maple Math] you start at the point [Maple Math] = ( [Maple Math] ) and travel at constant velocity along the line from [Maple Math] to the point [Maple Math] = ( [Maple Math] ), arriving [Maple Math] seconds later at [Maple Math] . Find parametric formulas for this motion.

To do this, we use a general principle for setting up parametric equations: work with the x- and y-directions separately . In the x-direction in this example we are starting at [Maple Math] and traveling to [Maple Math] in [Maple Math] seconds, moving at constant speed. This constant speed --- called the `` horizontal component of velocity '' and denoted [Maple Math] --- is the distance traveled divided by time: [Maple Math] . Thus, the formula for [Maple Math] is [Maple Math] (i.e., starting x-value plus speed times time). Similarly, in the y-direction we compute the vertical component of velocity [Maple Math] to be [Maple Math] , so that [Maple Math] is given by the formula [Maple Math] . This is all going on between [Maple Math] and [Maple Math] . Thus, our
parametric description of the motion is:


[Maple Math] = [Maple Math] , [Maple Math] = [Maple Math] , [Maple Math] [Maple Math] .


We can check these formulas by noting that when
[Maple Math] they give us [Maple Math] , [Maple Math] (i.e., we're at the point [Maple Math] ), and when [Maple Math] they give us [Maple Math] , [Maple Math] (i.e., we're at the point [Maple Math] ).

Example 10.5: Falling body in two dimensions

Again we are interested in an object falling under the influence of gravity (we neglect air resistance). In the past (see Example 6.9 ) our object was moving only in one dimension --- up and down. For example, if we drop a ball from a window [Maple Math] meters high, its height [Maple Math] at time [Maple Math] is given by the formula [Maple Math] [Maple Math] = [Maple Math] (here [Maple Math] m/ [Maple Math] ; the acceleration is negative, i.e., it is [Maple Math] , because we are choosing up to be the positive direction).

Now suppose that, instead of dropping the ball from the window, we throw it horizontally out from the window at [Maple Math] m/sec. The ball then moves in the [Maple Math] -plane, where we have chosen the side of the building as the [Maple Math] -axis and the line along the ground under the ball's path as the [Maple Math] -axis. Its path is a parabola , as we shall soon see. Our task in this example is to write parametric equations for this motion.

To do this, we again consider the [Maple Math] - and [Maple Math] -directions separately. In the [Maple Math] -direction, there is no force affecting the velocity, and so the [Maple Math] m/sec horizontal component of velocity of the ball remains unchanged. That is, as in Example 10.4, in the [Maple Math] -direction we are simply traveling at constant speed. Since we start at initial location [Maple Math] , the formula for [Maple Math] at time [Maple Math] is:

[Maple Math] .

In the vertical direction we have a falling body problem, and so can use the formula [Maple Math] = [Maple Math] [Maple Math] . Here it is important to understand what [Maple Math] means. [Maple Math] is the initial velocity in the y- direction .


In this example
[Maple Math] is [Maple Math] , since the ball's initial velocity is entirely horizontal. In other words, in the y-direction the problem is exactly as if we had simply dropped the ball from a height of [Maple Math] meters. Thus, we have

[Maple Math]

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Finally, we want to know the time interval where the formulas for [Maple Math] and y apply. The motion starts at time t = 0, and it ends when the ball hits the ground. The ball hits the ground when [Maple Math] , and so to find when this happens we set [Maple Math] equal to [Maple Math] and solve for [Maple Math] . We obtain [Maple Math] , [Maple Math] = +- [Maple Math] , and so [Maple Math] (since [Maple Math] does not make practical sense). To summarize, we have the following parametric description of the motion:


[Maple Math] = [Maple Math] , y = [Maple Math] , [Maple Math] [Maple Math] .


The actual trajectory in Example 10.4 is a graph in the xy-plane, that is, a function of the form y = f(x). In this example, we can easily find the formula for this function by eliminating
[Maple Math] in the formulas for [Maple Math] and [Maple Math] . That is, since [Maple Math] , we can write [Maple Math] , and then substitute this in place of [Maple Math] in the formula for [Maple Math] : [Maple Math] = [Maple Math] . Thus, the path [Maple Math] is a parabola (more precisely, part of a downward-opening parabola).

The Velocity Vector

The velocity of an object moving in the plane is an example of a vector . A vector is something which has magnitude and direction . It can be visualized as an arrow of a certain length magnitude pointing in a certain direction. The magnitude of the velocity vector is called the speed of the object.

Example 10.6

The same as Example 10.5, except that at time [Maple Math] the ball is thrown at an angle of [Maple Math] above the horizontal.

Here the initial velocity vector makes an angle of [Maple Math] above the horizontal and has a magnitude of 10 m/sec. That is, it is partly horizontal and partly vertical. The first step in solving this problem is to resolve the initial velocity vector into its horizontal and vertical components . To resolve the velocity vector, we draw the velocity triangle having the velocity vector as its hypotenuse (see the figure).

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[Maple Plot]

This triangle has hypotenuse 10 m/sec, making an angle of [Maple Math] above the horizontal. Then the horizontal leg of the triangle --- the initial [Maple Math] -velocity [Maple Math] ---- can be found using the cosine, and the vertical leg of the triangle --- the initial [Maple Math] -velocity [Maple Math] --- can be found using the sine. We thus have:


[Maple Math] = [Maple Math] = 5 m/sec,


[Maple Math] = [Maple Math] = 8.66 m/sec.

We are now ready to write the equations for [Maple Math] and [Maple Math] , as we did in Example 10.5. The horizontal component of velocity (which remains constant) is not [Maple Math] m/sec, but rather only the horizontal part, namely, [Maple Math] m/sec. So [Maple Math] . In the falling body formula [Maple Math] , we now have a nonzero initial vertical component of velocity [Maple Math] = [Maple Math] m/sec. Thus, we obtain:


[Maple Math] = [Maple Math] ,
[Maple Math] = [Maple Math] .


The trajectory of the ball is shown in the figure.

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To find the time interval until the ball hits the ground, we again set y = 0, and use the quadratic formula to find the time [Maple Math] when we're on the ground. There will be 2 roots, of which we want the positive one:


[Maple Math] sec.


So the time interval is
[Maple Math] [Maple Math] .

Example 10.7: Tangent of Trajectory

The same as Example 10.6, except that the ball is thrown at an angle of [Maple Math] below the horizontal.

Here the only change is that the tip of the velocity triangle points downward, i.e., its vertical leg [Maple Math] points in the negative direction. Thus, in the equations of motion the only thing that changes is the sign of [Maple Math] in the falling body formula:


[Maple Math] = [Maple Math] , [Maple Math] = [Maple Math] .


Of course, the ball hits the ground much sooner (see following figure).

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In all three cases in Examples 10.5 -- 10.7, the trajectory is part of a parabola, as we can see by eliminating t and writing y in terms of [Maple Math] rather than in terms of [Maple Math] .

Suppose that we have a trajectory [Maple Math] , as in Examples 10.3 -- 10.7. There are three types of derivatives we might be interested in. One is the horizontal component of velocity [Maple Math] . The second is the vertical component of velocity [Maple Math] . The third is not a velocity at all, but rather the slope of the tangent to the curve in the xy-plane: [Maple Math] . If we find [Maple Math] at some instant, we can determine the direction in which the object is headed at that instant.


How do we find
[Maple Math] if we do not have [Maple Math] written in terms of [Maple Math] , i.e., if we do not have a formula for the function [Maple Math] ? Well, according to the chain rule, at any instant our three derivatives are connected by the relation


[Maple Math] = [Maple Math] [Maple Math] .


In the past we have used the chain rule to find the left hand side. Now we want to find
[Maple Math] . So the form of the chain rule we need is:

[Maple Math] = [Maple Math]


In words, this says that
the slope of the tangent to the path is equal to the vertical component of velocity divided by the horizontal component of velocity . This makes sense: if the horizontal component of velocity is small and the vertical component of velocity is large, we are traveling at a steep angle; while if the horizontal component of velocity is large and the vertical component of velocity is small, we are traveling at a shallow angle.


In finding
[Maple Math] it is always important to remember that you take the ratio of velocities [Maple Math] over [Maple Math] , NOT simply the ratio of [Maple Math] to [Maple Math] . In other words, you must take the derivatives (with respect to t) of the [Maple Math] and [Maple Math] formulas before taking their ratio.

Example 10.8

Suppose we want to know the instant when the ball in Example 10.6 reaches the peak of its trajectory. At that instant the path has a horizontal tangent line, i.e., [Maple Math] . Since [Maple Math] , this slope is zero if and only if the numerator [Maple Math] is [Maple Math] . Thus, to find the instant when the ball reaches its highest point we set the vertical velocity [Maple Math] equal to [Maple Math] and solve for [Maple Math] . This is the same principle that we saw in our earlier one-dimensional falling body problems: the ball is at the peak when its vertical velocity is zero. ( Warning : Be sure not to confuse this procedure, where we set [Maple Math] equal to zero, with setting [Maple Math] itself equal to [Maple Math] , which we do to find the time when the ball hits the ground.) Since [Maple Math] = [Maple Math] ( [Maple Math] ) = [Maple Math] , we have [Maple Math] , i.e., [Maple Math] = 0.88 sec. If we also want to know the maximum height reached by the ball, we take this value of [Maple Math] and substitute it in the formula for the height y, i.e.,


[Maple Math] = [Maple Math] m.

Example 10.9

Suppose that we want to know the direction in which the ball in Example 10.6 is headed after 0.5 sec, and also at the instant when it hits the ground. We first take the time derivatives of [Maple Math] and [Maple Math] :

[Maple Math] ( [Maple Math] ) = [Maple Math] and [Maple Math] [Maple Math] ,.


Then we have:

[Maple Math] = [Maple Math] ,

Thus, when [Maple Math] we have [Maple Math] = [Maple Math] . At that instant the ball's location is ( [Maple Math] ) = ( [Maple Math] ), so that the tangent line to the path at the point ( [Maple Math] ) has slope [Maple Math] . We can also determine the angle at which the ball is traveling at time [Maple Math] . By this we mean the angle above the horizontal of the tangent line to the path. To do that we observe that the slope of a line [Maple Math] is opposite over adjacent, i.e., the tangent of the angle that the line makes with the horizontal. So to determine the angle we use the inverse-tan on our calculator: [Maple Math] [Maple Math] = [Maple Math] . At the same time [Maple Math] we could also construct the velocity triangle, having horizontal leg [Maple Math] and vertical leg [Maple Math] , and compute the hypotenuse (which is the speed):

speed at time [Maple Math] = [Maple Math] m/sec.

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[Maple Plot]

[Maple Plot]


Next, we make the same computations at the instant when the ball hits the ground, i.e., at t = 3.07 sec. We have
[Maple Math] , [Maple Math] = [Maple Math] , and so speed = [Maple Math] . The angle at which the ball hits the ground is [Maple Math] ( [Maple Math] ) = [Maple Math] . Thus, the ball hits the ground traveling at 22 m/sec at an angle of [Maple Math] below the horizontal.

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